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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
- UObject::GetResourceSizeEx()
- UPrimitiveComponent::GetResourceSizeEx()
- USkinnedMeshComponent::GetResourceSizeEx()
- USkeletalMeshComponent::GetResourceSizeEx()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
virtual void GetResourceSizeEx
(
FResourceSizeEx & CumulativeResourceSize
)
Remarks
Get the size of the object/resource for use in memory tools or to display to artists/LDs in the Editor This is the extended version which separates up the used memory into different memory regions (the actual definition of which may be platform specific).