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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
int32 GetPredictedLODLevel&40;&41; const
Remarks
Get predicted LOD level. This value is usually calculated in UpdateLODStatus, but can be modified by skeletal mesh streaming.