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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent > API/Runtime/Engine/Components/USkinnedMeshComponent/GetEditableBoneV-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
TArray< uint8 > & GetEditableBoneVisibilityStates&40;&41;
Remarks
Get Access to the current editable bone visibility states