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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|SkinnedMesh")
FTransform GetDeltaTransformFromRefPose
(
FName BoneName,
FName BaseName
) const
Remarks
Get delta transform from reference pose based on BaseNode. This uses last frame up-to-date transform, so it will have a frame delay if you use this info in the AnimGraph the delta transform from refpose in that given space (BaseName)
Parameters
| Name | Description |
|---|---|
| BoneName | Name of the bone |
| BaseName | Name of the base bone - if none, it will use parent as a base |