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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
void GetCurrentRefToLocalMatrices
(
TArray < FMatrix44f > & OutRefToLocals,
int32 InLodIdx,
const TArray < FBoneIndexType > * ExtraRequiredBoneIndices
) const
Remarks
Return the skinning matrices used for rendering.