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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
void GetCPUSkinnedVertices
&40;
TArray< struct FFinalSkinVertex > & OutVertices,
int32 InLODIndex
&41; const
Remarks
Get CPU skinned vertices for the specified LOD level. Includes morph targets if they are enabled. Note: This function is very SLOW as it needs to flush the render thread.
Parameters
| Name | Description |
|---|---|
| OutVertices | The skinned vertices |
| InLODIndex | The LOD we want to export |