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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent > API/Runtime/Engine/Components/USkinnedMeshComponent/GetBoneTransform
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
FTransform GetBoneTransform
&40;
int32 BoneIndex,
const FTransform & LocalToWorld
&41; const
Remarks
Get world space bone transform from bone index, also specifying the component transform to use the transform of the bone at the specified index
Parameters
| Name | Description |
|---|---|
| BoneIndex | Index of the bone |