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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent > API/Runtime/Engine/Components/USkinnedMeshComponent/GetBoneTransform
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
UFUNCTION (BlueprintCallable, Category="Transformation", Meta=(Keywords="Bone"))
FTransform GetBoneTransform
(
FName InBoneName,
ERelativeTransformSpace TransformSpace
) const
Remarks
Get world-space bone transform. Bone transform in world space if bone is found. Otherwise it will return component's transform in world space.
Parameters
| Name | Description |
|---|---|
| InBoneName | Name of the the bone to get the transform |