Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent > API/Runtime/Engine/Components/USkinnedMeshComponent/GetBoneTransform
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
FTransform GetBoneTransform
&40;
FName InBoneName,
ERelativeTransformSpace TransformSpace
&41; const
Remarks
Get world-space bone transform. Bone transform in world space if bone is found. Otherwise it will return component's transform in world space.
Parameters
| Name | Description |
|---|---|
| InBoneName | Name of the the bone to get the transform |