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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|SkinnedMesh")
int32 GetBoneIndex
(
FName BoneName
) const
Remarks
Find the index of bone by name. Looks in the current SkeletalMesh being used by this SkeletalMeshComponent. Index of the named bone in the current SkeletalMesh. Will return INDEX_NONE if bone not found.
Parameters
| Name | Description |
|---|---|
| BoneName | Name of bone to look up |
See Also
USkeletalMesh::GetBoneIndex.