Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
Syntax
struct FMissingLeaderBoneCacheEntry
Remarks
Cached relative transform for follower bones that are missing in the leader
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | CommonAncestorBoneIndex | The index of the earliest common ancestor of the leader mesh. | |
| FTransform | RelativeTransform | Relative transform of the missing bone's ref pose, based on the earliest common ancestor this will be equivalent to the component space transform of the bone had it existed in the leader. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMissingLeaderBoneCacheEntry
(
const FTransform& InRelativeTransform, |