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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
Syntax
TArray< FExternalMorphSets > ExternalMorphSets
Remarks
External GPU based morph target buffers, for each LOD. This contains an additional set of GPU only morphs that come from external other systems that generate morph targets. These morph targets can only be updated on the GPU, will not be serialized as part of the Skeletal Mesh, and will not show up in the editors morph target list. Every set of external morph targets has some given ID. Each LOD level has a map indexed by LOD number.