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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
Warnings * This is called concurrently on multiple threads (but never the same component concurrently)
- UActorComponent::CreateRenderState_Concurrent()
- UPrimitiveComponent::CreateRenderState_Concurrent()
- USkinnedMeshComponent::CreateRenderState_Concurrent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
virtual void CreateRenderState_Concurrent
&40;
FRegisterComponentContext &42; Context
&41;
Remarks
Used to create any rendering thread information for this component
This is called concurrently on multiple threads (but never the same component concurrently)