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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
static void ComputeSkinnedPositions
(
USkinnedMeshComponent * Component,
TArray < FVector3f > & OutPositions,
TArray < FMatrix44f > & CachedRefToLocals,
const FSkeletalMeshLODRenderData & LODData,
const FSkinWeightVertexBuffer & SkinWeightBuffer
)
Remarks
CPU evaluation of the positions of all vertices (returned in component space)
Parameters
| Name | Description |
|---|---|
| OutPositions | buffer to place positions into |
| CachedRefToLocals | Cached RefToLocal matrices. |
| Model | The Model to use. |
| SkinWeightBuffer | The SkinWeightBuffer to use. |