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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
FBoxSphereBounds CalcMeshBound
&40;
const FVector3f & RootOffset,
bool UsePhysicsAsset,
const FTransform & Transform
&41; const
Remarks
Update Mesh Bound information based on input
Parameters
| Name | Description |
|---|---|
| RootOffset | : Root Bone offset from mesh location If LeaderPoseComponent exists, it will applied to LeaderPoseComponent's bound |
| UsePhysicsAsset | : Whether or not to use PhysicsAsset for calculating bound of mesh |