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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, Category=Animation,
Meta=(EditCondition=bEnableAnimation))
uint8 bUseRefPoseOnInitAnim: 1
Remarks
On InitAnim should we set to ref pose (if false use first tick of animation data). If enabled, takes precedence over UAnimationSettings::bTickAnimationOnSkeletalMeshInit