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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
void UpdateClothCollision&40;&41;
Remarks
Updates cloth collision inside the cloth asset (from a physics asset). Should be called when the physics asset changes and the effects are needed straight away.