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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
void UnbindClothFromLeaderPoseComponent
&40;
bool bRestoreSimulationSpace
&41;
Remarks
If this component has a valid LeaderPoseComponent and has previously had its cloth bound to the MCP, this function will unbind the cloth and resume simulation.
Parameters
| Name | Description |
|---|---|
| bRestoreSimulationSpace | if true and the leader pose cloth was originally simulating in world space, we will restore this setting. This will cause the leader component to reset which may be undesirable. |