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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
virtual void SkelMeshCompOnParticleSystemFinished
&40;
class UParticleSystemComponent &42; PSC
&41;
Remarks
We detach the Component once we are done playing it.
Parameters
| Name | Description |
|---|---|
| ParticleSystemComponent | that finished |