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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
- USkinnedMeshComponent::ShouldUpdateTransform()
- USkeletalMeshComponent::ShouldUpdateTransform()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
virtual bool ShouldUpdateTransform
&40;
bool bLODHasChanged
&41; const
Remarks
- Should update transform in Tick
- return true if need transform update. false otherwise.
Parameters
| Name | Description |
|---|---|
| bLODHasChanged | : Has LOD been changed since last time? |