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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|SkeletalMesh",
Meta=(DevelopmentOnly, UnsafeDuringActorConstruction="true"))
void SetUpdateAnimationInEditor
(
const bool NewUpdateState
)
Remarks
Sets whether or not to force tick component in order to update animation and refresh transform for this component This is supported only in the editor