Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
- USkinnedMeshComponent::SetPhysicsAsset()
- USkeletalMeshComponent::SetPhysicsAsset()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual void SetPhysicsAsset
&40;
class UPhysicsAsset &42; NewPhysicsAsset,
bool bForceReInit
&41;
Remarks
Override the Physics Asset of the mesh. It uses SkeletalMesh.PhysicsAsset, but if you'd like to override use this function
Parameters
| Name | Description |
|---|---|
| NewPhysicsAsset | New PhysicsAsset |
| bForceReInit | Force reinitialize |