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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual void SetBodyNotifyRigidBodyCollision
&40;
bool bNewNotifyRigidBodyCollision,
FName BoneName
&41;
Remarks
Changes the value of bNotifyRigidBodyCollision for a given body
Parameters
| Name | Description |
|---|---|
| bNewNotifyRigidBodyCollision | The value to assign to bNotifyRigidBodyCollision |
| BoneName | Name of the body to turn hit notifies on/off. None implies root body |