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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
- UPrimitiveComponent::SetAllPhysicsPosition()
- USkeletalMeshComponent::SetAllPhysicsPosition()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual void SetAllPhysicsPosition
&40;
FVector NewPos
&41;
Remarks
Set the position of all bodies in this component. If a SkeletalMeshComponent, the root body will be placed at the desired position, and the same delta is applied to all other bodies.
Parameters
| Name | Description |
|---|---|
| NewPos | New position for the body |