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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|SkeletalMesh",
Meta=(Keywords="Dynamics,Physics", UnsafeDuringActorConstruction="true"))
void ResetAnimInstanceDynamics
(
ETeleportType InTeleportType
)
Remarks
Informs any active anim instances (main instance, linked instances, post instance) that a dynamics reset is required for example if a teleport occurs.