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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
- UPrimitiveComponent::IsShown()
- USkeletalMeshComponent::IsShown()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
virtual bool IsShown
&40;
const FEngineShowFlags & ShowFlags
&41; const
Remarks
- Would this primitive be shown with these rendering flags.
-
Currently this only implemented properly for the editor selectable primitives.