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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
UFUNCTION (BlueprintPure, Category="Components|SkeletalMesh", Meta=(Keywords="AnimBlueprint"))
bool HasValidAnimationInstance() const
Remarks
Returns whether there are any valid instances to run, currently this means whether we have have an animation instance or a post process instance available to process.