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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
bool GetUpdateAnimationInEditor() const
Remarks
Return true if currently updating in editor is true this is non BP because this is only used for follower component to detect leader component ticking state