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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
bool GetUpdateAnimationInEditor&40;&41; const
Remarks
Return true if currently updating in editor is true this is non BP because this is only used for follower component to detect leader component ticking state