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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
static void GetSocketRequiredBones
&40;
const USkeletalMesh &42; SkeletalMesh,
TArray< FBoneIndexType > & OutRequiredBones,
TArray< FBoneIndexType > & NeededBonesForFillComponentSpaceTransforms
&41;
Remarks
Get the bones that are used by sockets OutRequiredBones : the bones used by sockets that are set as always animate NeededBonesForFillComponentSpaceTransforms : the rest of bones used by sockets (that are not set to always animate)