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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
static void GetSkinnedTangentBasis
&40;
USkeletalMeshComponent &42; Component,
int32 VertexIndex,
const FSkeletalMeshLODRenderData & Model,
const FSkinWeightVertexBuffer & SkinWeightBuffer,
TArray< FMatrix44f > & CachedRefToLocals,
FVector3f & OutTangentX,
FVector3f & OutTangentY,
FVector3f & OutTangentZ
&41;