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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category=CustomAttributes)
bool GetIntegerAttribute
(
const FName & BoneName,
const FName & AttributeName,
int32 DefaultValue,
int32 & OutValue,
ECustomBoneAttributeLookup LookupType
)
Remarks
Get integer type attribute value. Whether or not the atttribute was successfully retrieved
Parameters
| Name | Description |
|---|---|
| BoneName | Name of the bone to retrieve try and retrieve the attribute from |
| AttributeName | Name of the attribute to retrieve |
| DefaultValue | In case the attribute could not be found |
| OutValue | Retrieved attribute value if found, otherwise is set to DefaultValue |
| LookupType | Determines how the attribute is retrieved from the specified BoneName (see ECustomBoneAttributeLookup) |