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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
void GetCurrentJointAngles
&40;
FName InBoneName,
float & Swing1Angle,
float & TwistAngle,
float & Swing2Angle
&41;
Remarks
Gets the current Angular state for a named bone constraint
Parameters
| Name | Description |
|---|---|
| InBoneName | Name of bone to get constraint ranges for |
| Swing1Angle | current angular state of the constraint |
| TwistAngle | current angular state of the constraint |
| Swing2Angle | current angular state of the constraint |