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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
- USkinnedMeshComponent::FinalizeBoneTransform()
- USkeletalMeshComponent::FinalizeBoneTransform()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
virtual void FinalizeBoneTransform&40;&41;
Remarks
Finalize bone transform of this current tick After this function, any query to bone transform should be latest of the data