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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
static void ExtractCollisionsForCloth
(
USkeletalMeshComponent * SourceComponent,
UPhysicsAsset * PhysicsAsset,
USkeletalMeshComponent * DestClothComponent,
FClothCollisionData & OutCollisions,
FClothCollisionSource & ClothCollisionSource
)
Remarks
Extract collisions for cloth from this component (given a component we want to apply the data to)