Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
- USkinnedMeshComponent::DispatchParallelTickPose()
- USkeletalMeshComponent::DispatchParallelTickPose()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
virtual void DispatchParallelTickPose
&40;
FActorComponentTickFunction &42; TickFunction
&41;
Remarks
Parallel Tick Pose In the case where we do not want to refresh bone transforms (and would therefore not normally kick off a parallel eval task) we perform this 'mini tick' that kicks off the task.
Parameters
| Name | Description |
|---|---|
| TickFunction | Allows us to create graph tasks for parallelism |