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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Clothing,
Meta=(UIMin=0.f, UIMax=1.f, ClampMin=0.f, ClampMax=1.f))
float ClothVelocityScale
Remarks
Scale applied to the component induced velocity of all cloth particles prior to stepping the cloth solver. Use 1.0 for fully induced velocity (default), or use 0.0 for no induced velocity, and any other values in between for a reduced induced velocity. When set to 0.0, it also provides a way to force the clothing to simulate in local space. This value multiplies to individual cloth's velocity scale settings, still allowing for differences in behavior between the various pieces of clothing within the same component.