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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Interp, Category=Clothing,
Meta=(UIMin=0.0, UIMax=10.0, ClampMin=0.0, ClampMax=10000.0))
float ClothGeometryScale
Remarks
This scale is applied to all cloth geometry (e.g., cloth meshes and collisions) in order to simulate in a different scale space than world.This scale is not applied to distance-based simulation parameters such as MaxDistance. This property is currently only read by the cloth solver when creating cloth actors, but may become animatable in the future.