Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
- USceneComponent::CalcBounds()
- USkinnedMeshComponent::CalcBounds()
- USkeletalMeshComponent::CalcBounds()
- UDebugSkelMeshComponent::CalcBounds()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
virtual FBoxSphereBounds CalcBounds
&40;
const FTransform & LocalToWorld
&41; const
Remarks
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.