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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
Syntax
UPROPERTY (Transient)
TObjectPtr < class UBodySetup > BodySetup
Remarks
Used for per poly collision. In 99% of cases you will be better off using a Physics Asset. This BodySetup is per instance because all modification of vertices is done in place