Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
void BlendPhysicsBones
(
TArray < FBoneIndexType > & Bones
)
Remarks
Blend of Physics Bones with PhysicsWeight and Animated Bones with (1-PhysicsWeight)
Parameters
| Name | Description |
|---|---|
| RequiredBones | List of bones to be blend |