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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
void AccumulateAllBodiesBelowPhysicsBlendWeight
&40;
const FName & InBoneName,
float AddPhysicsBlendWeight,
bool bSkipCustomPhysicsType
&41;
Remarks
Accumulate AddPhysicsBlendWeight to physics blendweight for all of the bones below passed in bone to be simulated