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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UShapeComponent
- USceneComponent::ShouldCollideWhenPlacing()
- UShapeComponent::ShouldCollideWhenPlacing()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ShapeComponent.h |
| Include | #include "Components/ShapeComponent.h" |
virtual bool ShouldCollideWhenPlacing&40;&41; const
Remarks
If true, bounds should be used when placing component/actor in level. Does not affect spawning.