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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent > API/Runtime/Engine/Components/USceneComponent/SetWorldRotation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Transformation",
Meta=(DisplayName="Set World Rotation", ScriptName="SetWorldRotation", AdvancedDisplay="bSweep,SweepHitResult,bTeleport"))
void SetWorldRotation
(
FRotator NewRotation,
bool bSweep,
FHitResult * OutSweepHitResult,
ETeleportType Teleport
)