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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void SetVisibleFlag
(
const bool bInVisible
)
Remarks
Sets the value of bVisible without causing other side effects to this instance.
ToggleVisible and SetVisibility are preferred in most cases because they respect virtual behavior and side effects.