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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void SetRelativeRotationExact
(
FRotator NewRotation,
bool bSweep,
FHitResult * OutSweepHitResult,
ETeleportType Teleport
)
Remarks
Set the rotation of the component relative to its parent and force RelativeRotation to be equal to new rotation. This allows us to set and save Rotators with angles out side the normalized range, Note that doing so may break the RotatorCache so use with care.
Parameters
Name | Description |
---|---|
NewRotation | New rotation of the component relative to its parent. We will force RelativeRotation to this value. |
SweepHitResult | Hit result from any impact if sweep is true. |
bSweep | Whether we sweep to the destination (currently not supported for rotation). |
bTeleport | Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). |