Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void SetRelativeLocation_Direct
(
const FVector NewRelativeLocation
)
Remarks
Sets the value of RelativeLocation without causing other side effects to this instance.
You should not use this method. The standard SetRelativeLocation variants should be used.