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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
| Type | Name | Description | |
|---|---|---|---|
| void | SetHiddenInGame
(
bool NewHidden, |
Changes the value of bHiddenInGame, if false this will disable Visibility during gameplay | |
| void | SetHiddenInGame
(
bool bNewHiddenInGame, |
Internal function to set hidden in game for the component. Enum controls propagation rules. |