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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent > API/Runtime/Engine/Components/USceneComponent/SetHiddenInGame
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
UFUNCTION (BlueprintCallable, Category="Development")
void SetHiddenInGame
(
bool NewHidden,
bool bPropagateToChildren
)
Remarks
Changes the value of bHiddenInGame, if false this will disable Visibility during gameplay