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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent > SetHiddenInGame
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
UFUNCTION (BlueprintCallable, Category="Development")
void SetHiddenInGame
(
bool NewHidden,
bool bPropagateToChildren
)
Remarks
Changes the value of bHiddenInGame, if false this will disable Visibility during gameplay